I used the bot these last 2 days and I watched a lot of attacks that the bot managed.
There were 3-4 attacks that I saw where there were 3 - 5 mines or drills under construction and the base was not dead, the owner just didn't collect his/her resources.
So, to not let the bot attack bases with resources just above 300k each, I raised the threshold higher ar 350k and now I don't encounter this problem often.
So, even though the base has resources above the threshold, since it has mines/drills under construction the base is not dead and at th12 (90% of the bases the bot attacks for me are th12) my miners are obliterated quite fast and I lose resources.
Was this issue addressed before or is there a way around it? (like what I found that works for me pretty well).
Also, it's not the end of the world. Thanks for your hard work making this amazing piece of software.
I hav emu and clash loaded up, loaded in village start bot and get this message. no further message it just repeats the blank
(04-22-2020, 12:08 AM)dm2.mp3 Wrote: I hav emu and clash loaded up, loaded in village start bot and get this message. no further message it just repeats the blank
For anyone want to farm. Here’s a tip settings for farming.
1st. Choose quick train of choice.
Mine is Quick train #1
2nd. Durable troops for faming
Mine are Giant 12 Miners 30 Wizards 10
“To maximize time of cooking troops for the next attack” Put only half to the quicktrain troops
So if you have 280 capacity put only 1/2 so 140 to be exact
Because sometimes the farmer application doesnt put all troops while attacking, so we still got troops available after an attack and it will take time to click the train button again because the next queue doent match the 280 capacity. So i experiment the half troops and it worked.
So i put troops of Giant 6 Miners 15 Wizards 5 a total of 140
Deploy in order Miner,Giant,Wizards
3rd. Search criteria
Gold 500k
Elixer 500k
Deadbase only
4th. Attack strategy
Wave 9
Deployment 9
Deploy heroes(activate on low health)
Strategy
Split to 1 wave
Deploy near red
Deploy near collectors
Attack all sides
“Do not check the End Battle”
Keep trophy level 2k - 3k
Ive been using this for almost a week farming for walls. I say its legit. I upgraded 8 walls in 1 day, so i say 5M x 8 =40M
I found this bot and was a little skeptical at first but purchased after I saw someone recently posted about it working, here is first day results
- Note - the settings are usefull for finding whatever base you want and you can change the search limit on gold,elixer, dark elixer
for example on one of my attacks it took 71 searches to find the base but I was hunting for dark elixer so I set the gold and regular elixer minimum to 600k
If a seige machine is selected to be built, the bot fails with "some error". Debug
trace below pointed to building a seige machine. Deselecting seige machine fixes
error. Happens if seige machine is selected whether on th11 or 12
Clicking on buttons/army_overview_quicktrain ([[515, 90]])
Clicking at 781, 327...
Some Issue Occurred: , <type 'exceptions.AssertionError'>
Traceback (most recent call last):
File "bot.py", line 186, in run
File "maintainer.py", line 491, in train_and_maintain
File "maintainer.py", line 425, in train_troops
File "maintainer.py", line 400, in build_siegemachines
File "player.py", line 136, in click_on
File "player.py", line 264, in locate
File "player.py", line 232, in load_image
AssertionError
A release that addresses the new troops/heroes/walls.
It has nearly been a year (if not already past) since SC made a major release and added new functionality. This is a genuine question and not the typical forum whine. Is there plans or a timeline to release these features.
now that all the releases have been Pro releases, I would imagine there would be some sort of funding there now to allow focus on these features. No news, simply adds to the continual whining in the forums. If there was an announcement of what the plans are for the bot, it would put most of it to bed.