Is there a way to get any information about the base/bot on telegram other than just whether it's working or not? I saw that previously you could set it to get notifications after every attack, is there anything like that possible right now? Thanks!
I thoroughly enjoy this bot, and as someone who has played Clash for several years and fell off, this was a nice way to get back into it without getting too frustrated about the grind.
From what I have seen so far everything works very well and as you would expect, however I have a few unique feature requests for you to consider which I for one would think would greatly add to your marketability.
1. Builder Base Support -I am talking extremely basic here: The ability to detect if on builder base, switch back and forth between builder and home, and just collect resources. Any enhancements after that point would be gravy, but I could see this feature being a relatively easy add in the entire scheme of things and help lazy farmers like myself.
2. Spell Support -I would suggest only the basics namely heal and rage and they could be deployed on a timer based on where we have deployed the majority of the troops. I'm thinking if you map the screen you could implement a zone to drop spells after x time. -Lightning for DE drills. I saw this before in previous posts. Personally I wouldn't use this but I could see the use case.
3. Donate ability enhancements -If you can specify users in your clan and only donate if they request, that would allow bot donations and clan members not getting frustrated with things they did not request -Gem donation ability: With 1 gem donations, that would be helpful and limit issues with not having the right troops and army getting unbalanced due to donation.
4. Upgrade Base -Similar to the current functionality with walls, have the ability to automatically upgrade buildings and designate how many builders to use. (Keep one free for walls)
5. Magic Items -If you have them, might as well use them! -The option to use magic potions prior to attacking or boost barracks.
I apologize if any of these ideas are duplicates and greatly appreciate all the hard work the development team puts into providing new releases and updates so quickly once a new release is out. You guys are great!
Not trying to be a "wen eta" kid, genuinely just curious as to how long an update usually takes to get pushed for the bot. I understand there are a lot of variables that need to get added, especially in the most recent th13 update and it involves quite a bit of testing. The last time I used clashfarmer was quite awhile ago, so I'm keen in getting back into it as I remember it being very well built. As always though, many thanks to the devs for their work! I look forward to getting back into using this tool.
bonjour je recherche apk de coc suite a la derniere MAJ de decembre car sur bluestack et la version officiel de coc sa plante impossible d installer merci
I've been running CF 1.8.21 and Memu 2.9.6 for a very, very long time and it's been running perfectly fine for years. It wasn't until the latest Dec 2019 update that CF and Memu started to "not play" nice any more. The bot still works 100% when the CoC is available but things seem to go wrong once CoC goes into Personal Break. It looks like CF goes into some type of timeout or detection mode during this time and, for some reason, CF will attempt to restart Memu multiple times (like 40+ times). I can only assume CF does this when it thinks CoC is frozen or something however the game is simply on a Personal Break. As a result of CF attempting to restart Memu this many times, Memu ultimately throws an error in a popup window and the overall bot system is halted:
The machine "Memu" is already locked by a session .....
Details: code "MEMU_E_INVALID_OBJECT_STATE (0x80bbbb0007) ...
Context: "LaunchVMProcess(a->session,sessionType,Type.raw())
On the CF side, the bot simply loops this message over and over:
Some issue Occurred: Clash of Clans launch failed! (trying again!)
Failed to restart more than 47 times, restarting BS
Professional license is unlimited
Verifying Emulator and CoC
Launching Clash of Clans, please wait
Some issue Occurred: Clash of Clans launch failed! (trying again!)
Failed to restart more than 48 times, restarting BS
....
This looped messaged is occurring while the Memu window error pop up is present.
Now having personally watched the problem happen live, what it looks like it when CoC goes into a Personal Break, CF does not recognize the screen. I've gone as far as restarting the computer, starting CF and allowing CF to start Memu and launch CoC however this fails to happen because CF does not (or cannot) launch CoC either. Also note, in the CF error message, it states that its restarting Bluestacks and not Memu - not sure if that is a hard coded value vs. CF learning the wrong emulator type but I suspect this may have something to do with the problem observed.
Please let me know what I should do or try to avoid this problem. With TH13 released, I definitely need CF to help upgrade my walls
I did uninstall program x86 and memu too. Still won’t work to launch clash of clans app itself. It will crashed after break because it won’t launch clash of clans. I couldn’t figure out what is going on.
ClashFarmer v1.8.21 RC6 fully compatible with Clash of Clans December 2019 TH13 Update is OUT NOW!
Release notes:
1. Fixed auto restarting of CoC. (Supercell implemented something against it but we found a workaround).
2. Fixed training loop bugs.
Important to read:
1) Version 1.8.21 is a professional version, which requires a license key. You can purchase a professional license key starting from a one time payment of $5.99 for 30 days! The free version will be released later on, please follow our social media channels for updates.
2) We don't support BlueStacks emulator anymore, so please download our recommend MEmu version (2.9.6) from the download link in our FAQ.
3) Please report bugs in this thread.