New algothyme idea - Printable Version +- ClashFarmer Discussion Forum (https://www.clashfarmer.com/forum) +-- Forum: General Discussions (https://www.clashfarmer.com/forum/forumdisplay.php?fid=5) +--- Forum: Feature Requests (https://www.clashfarmer.com/forum/forumdisplay.php?fid=6) +--- Thread: New algothyme idea (/showthread.php?tid=2477) |
New algothyme idea - TheGentleMan - 04-20-2016
RE: New algothyme idea - sazza - 04-20-2016 3.Get rid of spell in attack or get out of the attack while there is no activities on base. 4.Heroes get's down on attacking base randomly not only a singular point. RE: New algothyme idea - 0x0539 - 04-20-2016 (04-20-2016, 01:40 AM)TheGentleMan Wrote: Train troops -> Calculate how long it'll take to finish training -> Close clash of clans until x minutes has passed (for finishing the troops) -> Start clash -> Start seeking immediately. RE: New algothyme idea - ArcherQueen - 04-21-2016 Noted, on some of the things you mentioned we already working. RE: New algothyme idea - CUENY - 06-11-2022 (04-20-2016, 12:44 PM)0x0539 Wrote:(04-20-2016, 01:40 AM)TheGentleMan Wrote: I would prefer... if CF could cycle between multiple COC villages. At least a minimum of three. Start with village one, build troops, check to see if it's ready to attack..if yes attack if not log off village and login to into village 2 and the repeat the cycle. That would be really awesome and effective instead of manually starting and stopping CF to multiple villages. |