7 things clashfarmer need !!! - Printable Version +- ClashFarmer Discussion Forum (https://www.clashfarmer.com/forum) +-- Forum: General Discussions (https://www.clashfarmer.com/forum/forumdisplay.php?fid=5) +--- Forum: Feature Requests (https://www.clashfarmer.com/forum/forumdisplay.php?fid=6) +--- Thread: 7 things clashfarmer need !!! (/showthread.php?tid=4128) |
7 things clashfarmer need !!! - sun2sun - 07-03-2016 hi, in last month i used clashfarmer but before in this month i used another bot and i think this is a very very good bot ! but it need several options ! 1- Force attack ( sometimes bot Found a very good base with very good conditions but skip it ( yes i know it's not match but it's very good !) if bot have force attack button to attack this village it can be very good option ) 2- Offer the best attack If you allow programmers a way to attack the recurring use of the picturesque villages. do write pretty gets high This meant that even if we set up a situation that we have to coordinate our village was not followed (for example, the village we were dead but the village was alive and had the ability to attack his boot attack if they have significant resources. 3- Donate troops by keywords sometimes my team need a wizard but bot without checking donate gient ! i think if before donate it's going to check request something like keyword { wiz , wizard , wizzard } it's very better . user can create this list. 4- spell use bot need create spell and use it with two options 1- use it on king and queen and ... 2 use on where there are most of the army 5- increase TROPHIES sometime user need to increase trophies for get gem or something like that if bot have a option like find and destroy town hall it's very good 6- Options Statistics ( gold , dark , elixir : before start bot and received and ... ) 7- boost with gem need boost king and queen or brracks .... RE: 7 things clashfarmer need !!! - TheGentleMan - 07-04-2016 Totally agree with you. We are actually working on them. Not sure we can do "Increase Trophies", mabay in a old futur. RE: 7 things clashfarmer need !!! - FlamingXBall - 07-06-2016 I agree with all of these but i would also like to add in troop clumping ; adding in placing giants on top of eachother and other tanky units. also adding in default attacks it can preform in a smarter way (such as gowipe) doing the attack well instead of placing the troops and being like "welp I'm done here" and just sitting there watching the troops die, make it place some wiz, then wait, then more, to clear outside buildings then pekkas to get to the core. I hope this makes any sense to you RE: 7 things clashfarmer need !!! - EricSP - 07-09-2016 I think spell should be top priority of all of those, I'm drooling at the thought of using the Clone spell for raiding right now.... |