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The Automated Wall Upgrades - Printable Version +- ClashFarmer Discussion Forum (https://www.clashfarmer.com/forum) +-- Forum: ClashFarmer Discussions (https://www.clashfarmer.com/forum/forumdisplay.php?fid=1) +--- Forum: Help & Support (https://www.clashfarmer.com/forum/forumdisplay.php?fid=3) +--- Thread: The Automated Wall Upgrades (/showthread.php?tid=4857) |
The Automated Wall Upgrades - clashguy - 01-06-2017 I've had a few issues, but the biggest one is the automated walls. I receive an error sometimes (seems random) that there "is an intel error with the th 10". The program attempts to recover and just loops and loops, problem is that it could happen while i'm not watching! Hours would be lost. I know what is happening, the program is attempting to check resources for a walls upgrade, but whilst doing so the troop train tab is open and so the program can't identify the amount of resources. The troop screen covers everything but the gold, making only the amount of gold visible, so the program only identifies that and all other resources are blank and we get the intel error. Maybe if the program didn't try to train an army 14 times between cooks, the tab wouldn't be open so much. Or something. Is there a fix? RE: The Automated Wall Upgrades - ekke - 01-06-2017 Could you provide a Screenshot with CF & Emulator. Please activate debug mode before Debug.flag activation Code: We would like to look into this bug in more detail. Can you please create a file named "debug.flag" in "C:\Program Files (x86)\ClashFarmer" RE: The Automated Wall Upgrades - clashguy - 01-06-2017 If I turn walls upgrade off, it runs perfect, even if the troop deployment and leaving early happens. I can deal with that, the program is still running regardless. I will get you a log tomorrow. RE: The Automated Wall Upgrades - Supreme Leader - 01-06-2017 (01-06-2017, 10:18 AM)clashguy Wrote: If I turn walls upgrade off, it runs perfect, even if the troop deployment and leaving early happens. I can deal with that, the program is still running regardless. I will get you a log tomorrow. I would've got the log myself but all my walls are maxed So it would be helpful to do a debug so we can identify which line in the code need adjustments Thank you in advance and have a great day RE: The Automated Wall Upgrades - clashguy - 01-14-2017 The bot was paused. Screen update took 0.08 (0.22) The bot was resumed. Clicking at 703, 101... Clicking at 781, 326... Updating screen... Screen update took 0.08 (0.22) Closing windows... Clicking on buttons/close_window ([]) Checking zoom & position... Updating screen... Screen update took 0.09 (0.21) Updating screen... Screen update took 0.08 (0.22) Clicking on collect-de ([]) Clicking on collect-elixir ([]) Clicking on collect-gold ([]) Updating screen... Screen update took 0.09 (0.21) Clicking on collect-gold2 ([]) Clicking on tombstone ([]) Clicking on tombstone2 ([]) Clicking on lootCart/lootCart1 ([]) Checking if wall upgrade is possible... Updating screen... Screen update took 0.10 (0.20) Current Resources: Gold: 993707 Elixir: Dark_Elixir: Trophies: Some Issue Occurred: invalid literal for int() with base 10: '', <type 'exceptions.ValueError'> Traceback (most recent call last): File "bot.pyc", line 181, in run File "maintainer.pyc", line 590, in train_and_maintain File "maintainer.pyc", line 93, in upgrade_wall ValueError: invalid literal for int() with base 10: '' Checking if bot needs a time out. Professional License: 20 days left Verifying Emulator and CoC... Emulator comm established on port 2200 Preparing commands... Still trying... Updating screen... Screen update took 0.10 (0.20) Making sure the resolution is set correctly... Updating screen... Screen update took 0.10 (0.20) Checking our status, please wait... Checking if another device has connected... Updating screen... Screen update took 0.11 (0.19) Checking whether the village is on a break... Testing for inactivity disconnect... Clicking on buttons/inactivity_disconnect_reload_game ([]) Testing server connectivity... Clicking on buttons/server_disconnect_try_again ([]) Checking if there are open windows... Clicking at 832, 94... Clicking on buttons/close_window ([[815, 82]]) Closed window... Updating screen... Screen update took 0.08 (0.22) Checking if chat sidebar is open... Clicking on buttons/close_chat ([]) Checking if the village was attacked... Clicking on buttons/endbattle_return_home ([]) Clicking on buttons/village_attacked_return_home ([]) Clicking on buttons/search_return_home ([]) Clicking on buttons/surrender ([]) Clicking on buttons/end_battle ([]) Updating screen... Screen update took 0.08 (0.22) Closing windows... Clicking on buttons/close_window ([]) Checking zoom & position... Updating screen... Screen update took 0.08 (0.22) Checking if we need to lose trophies Updating screen... Screen update took 0.08 (0.22) Current Resources: Gold: 993707 Elixir: 4767321 Dark_Elixir: 39069 Trophies: 1270 Training and maintaining... Updating screen... Screen update took 0.08 (0.22) Closing windows... Clicking on buttons/close_window ([]) Checking zoom & position... Updating screen... Screen update took 0.08 (0.22) Checking if bot needs a time out. Updating screen... Screen update took 0.07 (0.23) Clicking at 41, 524... Clicking on buttons/army_overview ([[22, 507]]) Clicking at 113, 99... Updating screen... Screen update took 0.09 (0.21) Clicking at 152, 553... Updating screen... Screen update took 0.08 (0.22) army capacitiy: 67 / 220 Currently training: False Updating screen... Screen update took 0.10 (0.20) Closing windows... Clicking on buttons/close_window ([]) Checking zoom & position... Updating screen... Screen update took 0.08 (0.22) Capacity: 67/220 Army: {} We are not training anything and the army is not ready, we need to train! Updating screen... Screen update took 0.09 (0.21) Clicking at 152, 548... Updating screen... Screen update took 0.09 (0.21) Clicking at 702, 98... Clicking at 783, 327... Updating screen... Screen update took 0.10 (0.20) Closing windows... Clicking on buttons/close_window ([]) Checking zoom & position... Updating screen... Screen update took 0.09 (0.21) Updating screen... Screen update took 0.09 (0.21) Clicking on collect-de ([]) Clicking on collect-elixir ([]) Clicking on collect-gold ([]) Updating screen... Screen update took 0.10 (0.20) Clicking on collect-gold2 ([]) Clicking on tombstone ([]) Clicking on tombstone2 ([]) Clicking on lootCart/lootCart1 ([]) Checking if wall upgrade is possible... Updating screen... Screen update took 0.11 (0.19) Current Resources: Gold: 993707 Elixir: Dark_Elixir: Trophies: Some Issue Occurred: invalid literal for int() with base 10: '', <type 'exceptions.ValueError'> Traceback (most recent call last): File "bot.pyc", line 181, in run File "maintainer.pyc", line 590, in train_and_maintain File "maintainer.pyc", line 93, in upgrade_wall ValueError: invalid literal for int() with base 10: '' Checking if bot needs a time out. Professional License: 20 days left Verifying Emulator and CoC... Emulator comm established on port 2201 Preparing commands... Still trying... Updating screen... Screen update took 0.10 (0.20) Making sure the resolution is set correctly... Updating screen... Screen update took 0.09 (0.21) Checking our status, please wait... Checking if another device has connected... Updating screen... Screen update took 0.10 (0.20) Checking whether the village is on a break... Testing for inactivity disconnect... Clicking on buttons/inactivity_disconnect_reload_game ([]) Testing server connectivity... Clicking on buttons/server_disconnect_try_again ([]) Checking if there are open windows... Clicking at 829, 94... Clicking on buttons/close_window ([[815, 82]]) Closed window... Updating screen... Screen update took 0.08 (0.22) Checking if chat sidebar is open... Clicking on buttons/close_chat ([]) Checking if the village was attacked... Clicking on buttons/endbattle_return_home ([]) Clicking on buttons/village_attacked_return_home ([]) Clicking on buttons/search_return_home ([]) Clicking on buttons/surrender ([]) Clicking on buttons/end_battle ([]) Updating screen... Screen update took 0.08 (0.22) Closing windows... Clicking on buttons/close_window ([]) Checking zoom & position... Updating screen... Screen update took 0.09 (0.21) Checking if we need to lose trophies Updating screen... Screen update took 0.08 (0.22) Current Resources: Gold: 993707 Elixir: 4767321 Dark_Elixir: 39069 Trophies: 1270 Training and maintaining... Updating screen... Screen update took 0.08 (0.22) Closing windows... Clicking on buttons/close_window ([]) Checking zoom & position... Updating screen... Screen update took 0.08 (0.22) Checking if bot needs a time out. Updating screen... Screen update took 0.09 (0.21) Clicking at 39, 532... Clicking on buttons/army_overview ([[22, 507]]) Clicking at 113, 98... Updating screen... Screen update took 0.08 (0.22) Clicking at 154, 550... Updating screen... Screen update took 0.11 (0.19) army capacitiy: 72 / 220 Currently training: False Updating screen... Screen update took 0.08 (0.22) Closing windows... Clicking on buttons/close_window ([]) Checking zoom & position... Updating screen... Screen update took 0.10 (0.20) Capacity: 72/220 Army: {} We are not training anything and the army is not ready, we need to train! Updating screen... Screen update took 0.10 (0.20) Clicking at 154, 553... Updating screen... Screen update took 0.09 (0.21) Clicking at 698, 101... Clicking at 781, 325... Updating screen... Screen update took 0.08 (0.22) Closing windows... Clicking on buttons/close_window ([]) Checking zoom & position... Updating screen... Screen update took 0.09 (0.21) Updating screen... Screen update took 0.09 (0.21) Clicking on collect-de ([]) Clicking on collect-elixir ([]) Clicking on collect-gold ([]) Updating screen... Screen update took 0.10 (0.20) Clicking on collect-gold2 ([]) Clicking on tombstone ([]) Clicking on tombstone2 ([]) Clicking on lootCart/lootCart1 ([]) Checking if wall upgrade is possible... Updating screen... Screen update took 0.09 (0.21) Current Resources: Gold: 993707 Elixir: Dark_Elixir: Trophies: Some Issue Occurred: invalid literal for int() with base 10: '', <type 'exceptions.ValueError'> Traceback (most recent call last): File "bot.pyc", line 181, in run File "maintainer.pyc", line 590, in train_and_maintain File "maintainer.pyc", line 93, in upgrade_wall ValueError: invalid literal for int() with base 10: '' Checking if bot needs a time out. Professional License: 20 days left Verifying Emulator and CoC... The bot was stopped. Right before this happened the bot attacked a base and could not deploy all units because it kept clicking a unit already fully deployed. You can see, it just loops and loops and loops Screenshot, ignore the disconnected. RE: The Automated Wall Upgrades - ArcherQueen - 01-15-2017 Thanks clashguy for the debug and the printscreen. We will check it. RE: The Automated Wall Upgrades - burr - 01-15-2017 (01-06-2017, 06:50 AM)clashguy Wrote: I've had a few issues, but the biggest one is the automated walls. I've been running wall upgrade since Christmas day as all other upgrades are done except AQ/BK & wall upgrade for me has been working fine, i've never had this problem & ive upgraded 54 walls to lv11 ive been doing 1-3 upgrades a day, but i dont run the bot for long period i'm normally on from 5-6pm to 4am with 3 breaks RE: The Automated Wall Upgrades - ekke - 01-16-2017 Could you maybe add a screenshot of your wallupgrade settings + coc showing your actual walls. sometimes walls are "hidden" behind buildings, or maybe you checked the wrong walls?! |