10-14-2016, 10:50 PM
I've run 50 cycles with 1 hour break every 4. Although I'm not running any test cases, only my limited use case I have some feedback that I'll share in a few messages.
1: the Waiting for training completion code isn't reading the troop count correctly - cosmetic
Waiting for training completion. (44/200)
Waiting for training completion. (66/200)
Waiting for training completion. (8/200)
Waiting for training completion. (110/200)
Waiting for training completion. (13/200)
Waiting for training completion. (1/200)
2: sometimes the process runs smoothly through the Army Training cycles until ready to go and sometimes the process does a lot of tombstone clearing: wasting time
Cleared tombstones.
Waiting for training completion. (110/200)
Cleared tombstones.
Waiting for training completion. (12/200)
Cleared tombstones.
Waiting for training completion. (140/200)
Cleared tombstones.
Waiting for training completion. (160/200)
Cleared tombstones.
Waiting for training completion. (172/200)
Cleared tombstones.
Waiting for training completion. (184/200)
Cleared tombstones.
3: Sometime the process adds Zooming out to the clearing of tombstones: wasting time - note I'm training the same army comp each time
Trophies: 1417
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (61/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (80/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (100/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (120/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (140/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (164/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (180/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Our army is ready to go.
Preparing troops for the next round...
Zooming out.
Going to look for a target...
4: Every time the process goes to the Army training it also goes to Quick Train and selects the Train button, giving a message that there is no room for more troops. This should only happen initially (twice to ensure the queue is full) and then after returning from a battle, bit not required every cycle (IMHO): wastes time and does not imitate operator behaviour
5: overall CF is working well: Great work to get this out so fast and functional
1. takes breaks and recovers from them
2. restarts after interruptions (network connection lost, time outs, MEmu screen saver)
3. battles run fine as configured
4. searches are good (still get a periodic "Could not determine Town Hall level"
5. Gold collection works some time
6. the October CoC update trains troops quickly: boosted training gives 12 minute cycles, non boosted 20+ depending on how long the search takes (troops are all training in the background)
7. It would be nice to optimize the process cycle to reduce the number of repetitions of collections (collectors and tombs), the number of time the troop training tab is opened and the number of times Quick Train is selected - making the process more "human"
Other:
1. I had to kill the original Emulator and reconfigure to get working the first time. No issues since
2. After making the emulator the Linked device CF only ran once, I had one Quick Train s defined but it would not work. I edited the Training slot, erased all the troops, added them again and saved and it worked fine since
3. It would be nice to have: a bias on the break period so it isn't always 1 hour
4. More - but that's loads for now....... thanks!!!!
Environment: MEmu 2.8.6, running on MAC Retina PRO 16GB RAM on Parallels Desktop 11
1: the Waiting for training completion code isn't reading the troop count correctly - cosmetic
Waiting for training completion. (44/200)
Waiting for training completion. (66/200)
Waiting for training completion. (8/200)
Waiting for training completion. (110/200)
Waiting for training completion. (13/200)
Waiting for training completion. (1/200)
2: sometimes the process runs smoothly through the Army Training cycles until ready to go and sometimes the process does a lot of tombstone clearing: wasting time
Cleared tombstones.
Waiting for training completion. (110/200)
Cleared tombstones.
Waiting for training completion. (12/200)
Cleared tombstones.
Waiting for training completion. (140/200)
Cleared tombstones.
Waiting for training completion. (160/200)
Cleared tombstones.
Waiting for training completion. (172/200)
Cleared tombstones.
Waiting for training completion. (184/200)
Cleared tombstones.
3: Sometime the process adds Zooming out to the clearing of tombstones: wasting time - note I'm training the same army comp each time
Trophies: 1417
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (61/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (80/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (100/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (120/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (140/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (164/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Waiting for training completion. (180/200)
Zooming out.
Zooming out.
Cleared tombstones.
Zooming out.
Our army is ready to go.
Preparing troops for the next round...
Zooming out.
Going to look for a target...
4: Every time the process goes to the Army training it also goes to Quick Train and selects the Train button, giving a message that there is no room for more troops. This should only happen initially (twice to ensure the queue is full) and then after returning from a battle, bit not required every cycle (IMHO): wastes time and does not imitate operator behaviour
5: overall CF is working well: Great work to get this out so fast and functional
1. takes breaks and recovers from them
2. restarts after interruptions (network connection lost, time outs, MEmu screen saver)
3. battles run fine as configured
4. searches are good (still get a periodic "Could not determine Town Hall level"
5. Gold collection works some time
6. the October CoC update trains troops quickly: boosted training gives 12 minute cycles, non boosted 20+ depending on how long the search takes (troops are all training in the background)
7. It would be nice to optimize the process cycle to reduce the number of repetitions of collections (collectors and tombs), the number of time the troop training tab is opened and the number of times Quick Train is selected - making the process more "human"
Other:
1. I had to kill the original Emulator and reconfigure to get working the first time. No issues since
2. After making the emulator the Linked device CF only ran once, I had one Quick Train s defined but it would not work. I edited the Training slot, erased all the troops, added them again and saved and it worked fine since
3. It would be nice to have: a bias on the break period so it isn't always 1 hour
4. More - but that's loads for now....... thanks!!!!
Environment: MEmu 2.8.6, running on MAC Retina PRO 16GB RAM on Parallels Desktop 11
Running ClashFarmer v1.8.21 RC2 Pro on Windows 10 with MEmu emulator 5.3.2.2 with the Android 4.4 setup. Intel i7 with Virtual Technology ON for MEmu performance.