04-20-2016, 03:03 AM
(04-19-2016, 11:15 PM)calvin_short Wrote:(04-19-2016, 06:27 PM)chanakya Wrote: another thing if u can add that..when you are creating troops make sure you done use one specific pixel to train troops instead some random pixel and same can be done when checking if troops are ready. as per one of the source (some one i know works for supercell) they are tracking the pixel click and sending it over to serverSo what exactly is those source? How do you know they are doing this? And does clash farmer currently change pixels?
From having worked in a similar industry I can tell you that it wouldn't be difficult to monitor the X/Y coordinates of where the touch points are, milliseconds of how frequently they were touched, see things like adding 15 troops to the barracks each time (even if there is only 6 slots), time to click next from when it loads, and so on. I think the long 24 hr play time is a big flag, but so would be attacking with full collectors or dropping cups by dropping a hero in the same exact X/Y spot each time. I'd like to see an option to shut down after X hours or a bit more randomization. I hope the "fuzzy logic" they refer to is the timing bit. I was a moderator for a web based game a decade ago (OGame) and could review logs on players to see click timing and such, so I'm sure it is available now from an app.
As for the comment about their main target is modders (iMod/Xmod) the botters are generally viewed as eating into the gem market while modders hurt the community, so I could see them targeting botters the same. I stopped running CF when I heard the update, I'd like to run it again but I'm nervous. I guess it is my choice either way... man I loved the freedom it brought.