04-23-2016, 05:11 AM
With the recent Fair Play initiative from SC I think adding features that randomize game play as much as possible would go a long way. Some of these are already mentioned in previous threads but thought I'd add my list of ideas...
- on/off schedule
- random troop compositions (select a different set of troops each attack)
- option to have more than one donation troop (3-4 would be nice)
- option to have additional request messages
- random time to check/scan barracks
- random Hero deployment locations and ability activation times
- random CC drop locations
- random time between "hitting the search button" to find the next base
- random troop deployment speed, location, waves number of troops (i.e. if attacking all four sides don't always drop 25% of troops on each side)
- random anything that is a fixed time to retry (breaks, other device connects, troop request)
- random "clicking" on different items/buildings in your village (spell factories, lab, TH, barracks, etc, etc)
Obviously nobody knows for sure what criteria SC is looking for but I believe the more random things are (configurable time ranges, attack types, etc), the harder detection will be.
- on/off schedule
- random troop compositions (select a different set of troops each attack)
- option to have more than one donation troop (3-4 would be nice)
- option to have additional request messages
- random time to check/scan barracks
- random Hero deployment locations and ability activation times
- random CC drop locations
- random time between "hitting the search button" to find the next base
- random troop deployment speed, location, waves number of troops (i.e. if attacking all four sides don't always drop 25% of troops on each side)
- random anything that is a fixed time to retry (breaks, other device connects, troop request)
- random "clicking" on different items/buildings in your village (spell factories, lab, TH, barracks, etc, etc)
Obviously nobody knows for sure what criteria SC is looking for but I believe the more random things are (configurable time ranges, attack types, etc), the harder detection will be.