Log:
Welcome to ClashFarmer 1.8.21 bot.
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Starting Bot...
ClashFarmer Started.
Detection evasion support is enabled.
License invalid or expired, please deactivate professional mode or change the license key.
License issue occured, halting bot.
My license was purchased on April 7th. Bot was working fine last night when I went to bed. I've tried rebooting, etc. It looks like an issue with the key itself. Thanks for any help you can give!
Some Issue Occurred: Cannot find the army overview button, <class 'maintainer.CannotFindArmyOverviewButton'>
Traceback (most recent call last):
File "bot.py", line 186, in run
File "maintainer.py", line 430, in train_and_maintain
File "maintainer.py", line 336, in is_army_ready
File "maintainer.py", line 295, in troop_count
File "maintainer.py", line 274, in open_army_overview
CannotFindArmyOverviewButton: Cannot find the army overview button
Crashes once every few hours, using reccomended version 2.9.6 also every time you start clash it makes you hit log in using ID, so bot can't restart it, and the crash notice keeps it from restarting.
Just like every other thread. I try starting the bot, but it is unable to open MEmu. I stop the bot, open MEmu manually and then start the bot, but it won't verify. Any help please?
Whenever I start up the launcher I get the Version Check Error. I have tried everything on the forums but nothing has worked. I am using 1.8.19. Any fixes?
Hi Guys, I have been using this bot now for a day as I originally had some issues setting it up, errors etc.
First, I can see from my past experience using bots for MMO's etc. is that this bot will increase drastically in use or purchase if you can make it easier to multi use on the same pc without having to use VM's etc.
Second, the bot tends to trip over itself a lot which I am assuming is because it seems to be very "picture capture/reading" written. (Which is something not really possible to avoid as its a phone game so thats unstandable). However, if you can make the process of it recording army train times and allow the bot to no have to constantly check for troops it may stop it from repating its cycles to often and may increase the ability to stop start (i.e. log out, log in based timers for armys) making it even harder for it to be detected as it allows for more of a random pattern login system.
Third, the bot tends to have little attack stratgy and mainly just dumps everything evenly. Not sure if this can be improved however if there are user favourites and decent settings posted in the forum maybe you could impliment a "Suggested army/bot loadout" for premium users to access. (this may increase the sale for your development) This feature will increase the effectiveness of the resource farming.
Fourth, the bot hasnt yet used spells, I am not sure if this is pre programed but if it is, is it possible to allow the bot to use them?
Fifth, upgrade cues. This one is a big one. Every bot I have encountered has had this in some way shape or form. If for example you got the bot to screen all level buildings and listed them in list form you can then tick them based on what you want the bot to focus upgrading if it has the resources, very similar to your wall mechanic but not quite the same. It could be even more basic.
I have a lot more that I could add but I will leave it like that for now as I would like some feedback on these ideas from developers in relation to possiblity of implementation or just the idea in general.
Lastly I would like to say the bot is doing rather well so far.
For those interested this is currently what 2 hours of the bot looks like with little manual work (i.e. queing troops as not TH5) - Imagine attached