Hi Guys, I have been using this bot now for a day as I originally had some issues setting it up, errors etc.
First, I can see from my past experience using bots for MMO's etc. is that this bot will increase drastically in use or purchase if you can make it easier to multi use on the same pc without having to use VM's etc.
Second, the bot tends to trip over itself a lot which I am assuming is because it seems to be very "picture capture/reading" written. (Which is something not really possible to avoid as its a phone game so thats unstandable). However, if you can make the process of it recording army train times and allow the bot to no have to constantly check for troops it may stop it from repating its cycles to often and may increase the ability to stop start (i.e. log out, log in based timers for armys) making it even harder for it to be detected as it allows for more of a random pattern login system.
Third, the bot tends to have little attack stratgy and mainly just dumps everything evenly. Not sure if this can be improved however if there are user favourites and decent settings posted in the forum maybe you could impliment a "Suggested army/bot loadout" for premium users to access. (this may increase the sale for your development) This feature will increase the effectiveness of the resource farming.
Fourth, the bot hasnt yet used spells, I am not sure if this is pre programed but if it is, is it possible to allow the bot to use them?
Fifth, upgrade cues. This one is a big one. Every bot I have encountered has had this in some way shape or form. If for example you got the bot to screen all level buildings and listed them in list form you can then tick them based on what you want the bot to focus upgrading if it has the resources, very similar to your wall mechanic but not quite the same. It could be even more basic.
I have a lot more that I could add but I will leave it like that for now as I would like some feedback on these ideas from developers in relation to possiblity of implementation or just the idea in general.
Lastly I would like to say the bot is doing rather well so far.
For those interested this is currently what 2 hours of the bot looks like with little manual work (i.e. queing troops as not TH5) - Imagine attached
I bet most of you, when deploying troops, drop e.g. barbarians first on a single side of the base, then you switch to archers, deploy them, and then move on to another side of the base.
It would be great, if you implemented than into the bot.
I guess that's easy to code and you'll get better results in percentages than ever.
I either get "Some Issue Occurred: MEmu launch failed!" if MEmu isn't already opened or, its stuck on "Verifying Emulator and Coc..." if I have it already opened. Here is the issue being recorded. I've uninstalled MEmu and renamed it. https://streamable.com/53yyn
Got another key to use on another CoC account, installed in different folder, activated my key. Ran BOT and..
Professional License: 30 days left
Verifying Emulator and CoC...
Some Issue Occurred:
Professional License: 30 days left
Verifying Emulator and CoC...
Some Issue Occurred:
Closed Memu, started and it worked but it only loads Memu 1 so it just trying to BOT the same account as my other key..
I'm running Memu 2.9.6.1 (fresh install)
Memu runs great until I start CoC.
No errors, it just close Memu soon after I start CoC.
This only started happening after the latest CoC update, otherwise the bot and Memu have been running fine.
I completely removed Menu, cleaned all files and installed again, same issue.
I don't even have the bot installed at this point.
EDIT: It doesn't crash on my Builders base, only on my main base.